Games or simulations are ideal ways to motivate learning, increase
active positive engagement, allows learners to learn by doing, and expands
learning beyond the classroom.
Kahoot is an example of game based learning . Kahoot, is a student-response tool
for all platforms, It allows teachers to
run game-like multiple-choice, , polls, sorts and open ended questions quizzes. Teachers can create their own quizzes
or find, use, and/or remix quizzes made public by others. Questions, along with answer choices, are
projected onto a classroom screen while students submit responses using an
internet-connected device (computer, tablet, or phone). There is a Classic mode,
which has students playing as an individual, or team mode which allows teams to
play together. The quizzes can take place in real time, or be done in Challenge
mode which enables students to take quizzes within a set time frame, such as
for homework. The energized, game-like atmosphere comes from the use of bright
colors, suspenseful music, and points awarded for response accuracy and speed.
When using the mobile app on a personal device, students can see their past
results, pause/resume individual quizzes, and complete homework challenges.
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